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  1. Backblog: Lowering The Barrier To Blogging

    Screenshot of Backblog usage description

    Lowering The Barrier To Blogging

    I can't seem to get posts out for all of the cool stuff I do. But I keep doing cool stuff, so it must be that the writing about it is what's too hard, right?

    So, I wrote Backblog. ... in 2021.

    ...2021?

    Yes, I wrote …

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  2. Mentor Interview: Dave Churchill of Memorial University

    David Churchill is an associate professor at Memorial University in Newfoundland, Canada who specializes in artificial intelligence for real-time strategy games. His work on applying AI solutions to Starcraft goes back to his PhD studies in 2011, through to the present day. His course lectures on game development in C …

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  3. Mentor Interview: JTStephano

    Developer of StratusGFX.

    The github repo for StratusGFX humbly states:

    Realtime 3D rendering engine. Expect bugs and instability as it is still under development. The engine is free and open source (licensed under MPL-2.0). Please feel free to contact me about any questions or issues you have!

    I sent …

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  4. McRogueFace: EngJam Midpoint Devlog

    I'm doing my best to make my design goals a reality during EngJam 2023, the inaugural jam for game engine development.

    I'm participating in the jam, as well as trying to "run the jam". There are only six participants, none of which have made a single community post since the …

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  5. Mentor Interview: Mike Blodgett from Halftone Gaming

    Developer of BloodDome99.

    The Steam description for BloodDome99 says:

    80s arcade meets modern horde-survival roguelike. Create unique builds, master dozens of weapons, and kill ever-growing hordes of contestants in the retro-futuristic gladiator gameshow BLOODDOME99

    BloodDome99 is a twin-stick shooter with randomized powerups, available for wishlist on Steam and planning a …

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